Assessing the Impact of a Construction Virtual Reality Game on Design Review Skills of Construction Students

Varsha Reddy Kandi, Fadi Castronovo, Patrick Brittle, Silvia Mastrolembo Ventura, Dragana Nikolic

Research output: Contribution to journalArticlepeer-review


Being able to perform an effective design review is a fundamental skill that every design or construction student should possess. Performing a design review requires critical thinking, analysis, and communication skills. To support the acquisition of these skills, this study investigated the impact of a virtual reality game, the design review simulator (DRS), in a classroom environment. To assess the impact of the game, the authors performed a crossover experiment with 120 students. The students were split into groups and were asked to perform design reviews in two treatment conditions, 2D drawings or the DRS. A knowledge test was administered at the end of different treatments to collect quantitative data on the students' performance. Results from this research indicate that the DRS supported students in identifying a higher number of design mistakes. Furthermore, students that played with the DRS after performing 2D drawings reviews scored significantly higher in the knowledge test. The research results contribute to the growing knowledge base on the implementation of VR in the classroom and in supporting students in meeting learning objectives related to design review skills. In particular, the research illustrated that the benefits of VR found in the construction industry in terms of improved communication, user involvement, and feedback collection could be translated into the classroom environment.

Original languageEnglish
Article number04020035
JournalJournal of Architectural Engineering
Issue number4
Publication statusPublished - 1 Dec 2020

Bibliographical note

Publisher Copyright:
© 2020 American Society of Civil Engineers.

Copyright 2020 Elsevier B.V., All rights reserved.


  • Construction education
  • Design review
  • Educational games
  • Engineering education
  • Virtual reality


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