An increasing adoption of Virtual Reality (VR) is occurring in the construction industry and it is closely linked to the implementation of Building Information Modelling (BIM). While research in the application of immersive VR in the industry is still growing, a prescriptive procedure for implementing it with various purposes has not been developed yet, especially in the design review process. The paper proposes a standardized agenda for the effective use of semi-immersive multi-user virtual reality when public clients, end-users and designers collaborate in the analysis and communication of a design proposal. A case study was developed to explore VR implementation for a new public building. A qualitative data collection strategy has been applied, collecting data from seven meetings involving twenty-four prospective stakeholders. The steps to follow during the meetings, the media to include in an interactive workspace and the technological aspects and measures to consider are discussed, as well as benefits of VR in user engagement.
|Title of host publication||eWork and eBusiness in Architecture, Engineering and Construction - Proceedings of the 12th European Conference on Product and Process Modelling, ECPPM 2018|
|Editors||Jan Karlshøj, Raimar Scherer|
|Number of pages||10|
|Publication status||Published - 14 Sep 2018|
|Event||12th European Conference on Product and Process Modelling, ECPPM 2018 - Copenhagen, Denmark|
Duration: 12 Sep 2018 → 14 Sep 2018
|Name||eWork and eBusiness in Architecture, Engineering and Construction - Proceedings of the 12th European Conference on Product and Process Modelling, ECPPM 2018|
|Conference||12th European Conference on Product and Process Modelling, ECPPM 2018|
|Period||12/09/18 → 14/09/18|
Bibliographical noteFunding Information:
The research project has been sponsored by the PhD scholarship S. Mastrolembo Ventura was awarded by the Construction Technologies Institute of the National Research Council of Italy (ITC-CNR). The visualization system Virtalis Visionary Render has been provided by STR Software and Nuovamacut, part of the TeamSystem Group. The authors would like to acknowledge all the people involved in this research, which has been developed in close cooperation with the University of Brescia (Italy): Prof. Angelo L.C. Ciribini, the researchers Barbara Angi and Lavinia C. Tagliabue and the graduates Carlo Cominelli, Marco Gelfi, Stefano Libretti, who developed the design proposal and set the immersive environment.
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