Abstract
This is an important paper that utilises Artificial Life techniques to endow agents in virtual worlds with the power of predicting sequences of discrete events. This facilitates enhanced levels of autonomous behaviour and adds to the illusion of sentience. The paper introduces the problem and sets its context within digital entertainment/ games. Theoretical foundations are discussed and evidence of emergent behaviour patterns is presented as experimental results and screen shots. Links are also provided to functional web-based demonstrations.
| Original language | English |
|---|---|
| Title of host publication | ECAL 2013: 12th European Conference on the Synthesis and Simulation of Living Systems |
| Place of Publication | Cambridge, MA, USA |
| Publisher | MIT Press |
| Pages | 79-85 |
| Number of pages | 7 |
| ISBN (Print) | 9780262317092 |
| Publication status | Published - 2 Sept 2013 |
| Event | ECAL 2013: 12th European Conference on the Synthesis and Simulation of Living Systems - Taormina, Italy, 2-6 September, 2013 Duration: 2 Sept 2013 → … |
Conference
| Conference | ECAL 2013: 12th European Conference on the Synthesis and Simulation of Living Systems |
|---|---|
| Period | 2/09/13 → … |
Bibliographical note
© 2013 The Authors. This work is distributed under the Creative Commons Attribution 3.0 License.Fingerprint
Dive into the research topics of 'A temporal pattern predictor for virtual characters'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver