3D techniques to create interactive virtual museums

D. Pitzalis, C. Lahanier, G. Aitken, R. Pillay, Karina Rodriguez Echavarria, David Arnold

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

Information and multimedia, such as images or 3D models, stored in databases are very important to preserve the information about historical artefacts and works of art. Nevertheless, the potential of digital content in databases is not fully exploited until it is used to create interactive ways to communicate to non CH specialist the significance that these objects have. 3D virtual environments are a suitable mechanism for giving context to, otherwise isolated, pieces of information. To achieve this, different techniques for 3D acquisition, integration and visualisation must work together in order to create 3D interactive virtual environments which are engaging and accessible for the visitors of a museum. In this paper we will describe the state of the art of the techniques for achieving this type of environments within the partners of the EPOCH Network of Excellence.
Original languageEnglish
Title of host publicationGRAPP 2007: 2nd International Conference on Computer Graphics Theory
Pages197-203
Number of pages7
Publication statusPublished - 2007
EventGRAPP 2007: 2nd International Conference on Computer Graphics Theory - Barcelona, Spain
Duration: 1 Jan 2007 → …

Conference

ConferenceGRAPP 2007: 2nd International Conference on Computer Graphics Theory
Period1/01/07 → …

Bibliographical note

© SciTePress

Keywords

  • Virtual reality, Museums, Interactive exhibitions

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