Keyphrases
19th Century
5%
3D Environment
10%
Art-science
10%
Arts Sector
7%
Arts-based Research
13%
Audio
5%
Audio-visual Analysis
8%
Audiovisual Materials
18%
Bespoke
5%
Card Games
5%
Chroma Key
11%
Cooperative Solution
16%
COVID-19
15%
Creative Industries
6%
Creativity Level
10%
Dance Company
6%
Dance Performance
5%
Dance Technology
10%
Dance Theatre
5%
Digital Access
5%
Digital Innovation
10%
Digital Performance
13%
Digital Theatre
5%
Disability
20%
Dramaturgy
5%
Empathy
6%
Entrapment
10%
Existing Techniques
5%
Experience Level
5%
Fusion Solution
10%
Hardware System
5%
Helping People
10%
Humanity Research Council
13%
Lockdown
22%
Motion Capture
5%
New Ways of Working
5%
Outdoor Performance
10%
Own Body
5%
Panel Discussion
6%
Performance Groups
10%
Performance Landscape
5%
Performance Outcomes
7%
Performing Arts
55%
Phoenix
5%
Pigeons
5%
Podcast
10%
Poetry
10%
Professional Performance
10%
Psychological Issues
5%
Rapid Response
10%
Rendezvous
10%
Residency
8%
Residency Project
18%
Scenography
5%
Sermons
18%
Singapore
9%
Software System
5%
Storytelling
5%
Streamer
5%
Telematic Performance
15%
Telematics
37%
Telepresence
100%
The Self
5%
Theatre Company
12%
Theatrical
6%
Theatrical Performance
5%
Third Space
10%
TV Set
5%
University of Brighton
8%
Video Streaming
5%
Videoconferencing
11%
Virtual Dance
10%
Virtual Set
35%
Arts and Humanities
Access
7%
Alternative possibilities
5%
Audiovisual
25%
Brighton
7%
Case Study
33%
Collaborative
18%
Communion
5%
Conceptual
5%
Conscious
5%
Contemporary History
5%
COVID-19
13%
Creative Industry
5%
Creator
5%
Dance Company
8%
dance theatre
5%
Dancing
5%
Digital
13%
Digital Media
5%
distancing
23%
Empathy
8%
Episode
10%
Global
6%
Illusion
8%
Impossible
13%
Lockdown
23%
Media Culture
5%
Mirroring
5%
Nineteenth Century
5%
Online
63%
opponents
5%
Painting
5%
Pandemic
5%
panel discussion
8%
Paul Sermon
14%
Performing Art
59%
Professional Personnel
5%
Research Project
13%
Scenography
10%
Scheme
10%
Shakespeare
5%
Singapore
10%
Story Telling
5%
Subjective
5%
Subjectivity
5%
Technical
8%
Technique
48%
Telematic Performance
15%
theatre company
12%
Third space
11%
TV
5%
Virtual
71%
Web 2.0 Technologies
10%