Keyphrases
21st Century
5%
Accessible Technology
9%
African Countries
9%
British Council
60%
Built Environment
9%
By-product Materials
5%
Circular Design
100%
Circular Economy
34%
Circular Fashion
9%
Circular Method
20%
Circularity
9%
Co-design Method
30%
Community Cohesion
9%
Community Education
9%
Consumer Behaviour
5%
Consumer Culture
7%
Craft Design
5%
Craft Materials
5%
Craft Practice
5%
Creative Contexts
9%
Creative Material
9%
Cross-cultural Collaboration
30%
Cultural Material
14%
Cultural Potential
9%
Design Challenges
9%
Design Community
9%
Design Futures
9%
Design Industry
9%
Design Lab
90%
Design Practice
8%
Design Workshop
19%
Design-build
9%
Development Communities
9%
Development Issues
9%
Economic Development
9%
Environment Health
9%
Environmental Issues
20%
European Union
9%
Everyday Objects
5%
Fashion Industry
7%
Ghana
9%
Global Level
9%
Industrial Engagement
5%
Interactive Design
9%
Interactive Mapping
9%
Interactive Maps
9%
Knowledge Exchange
9%
Lexicon
7%
Linear Systems
9%
Local Resources
9%
MacArthur Foundation
50%
Making Meaning
7%
Malawi
9%
Material Contexts
9%
Material Culture
8%
Material Ethics
9%
Material Objects
12%
Material Practices
8%
Material Substance
5%
Materials Manufacturing
5%
Mauritius
9%
Meaning-making
8%
Mozambique
9%
Mutual Exchange
9%
Nigeria
9%
Nurture
12%
Object Mapping
9%
Physical Materials
5%
Poor Neighborhoods
9%
Popular
5%
Poverty
9%
Program Design
9%
Public Dissemination
5%
Public Engagement
8%
Public Health
9%
Recycled Materials
8%
Responsible Consumption
9%
Responsible Production
9%
Senegal
9%
Shoe Design
7%
Shoes
60%
Sierra Leone
9%
Social Opportunities
9%
Social Value
9%
South Africa
9%
South-East Asia
9%
Sub-Saharan Africa
20%
Sustainable Development
9%
Sustainable Development Goals
9%
Sustainable Materials
8%
Technical Material
9%
User Engagement
5%
Waste Can
9%
Waste Collection
9%
Waste Disposal
9%
Waste Generated
9%
Waste Materials
28%
Wiki
30%
Women Empowerment
9%
Zambia
9%
Zimbabwe
9%
Arts and Humanities
21C
8%
Appreciation
8%
British Council
90%
Built Environment
15%
Campaigning
6%
Circularity
15%
Cohort
15%
Consumer Culture
10%
Contemporary Culture
6%
Craft
6%
craft design
8%
Crafting
6%
Designer
40%
Dissemination
25%
Engagement
30%
Fashion Industry
6%
Framework
34%
Ghana
15%
Global
6%
Interactive
45%
Interactive Design
30%
launch
30%
Leaders
60%
London
15%
Malawi
15%
Manufacture
8%
Material Culture
12%
Material Object
34%
Materiality
12%
Mauritius
15%
Meaning-Making
18%
Mozambique
15%
Narrative
33%
Narratology
6%
Nigeria
15%
Online
8%
Popular
8%
Qualitative Data
6%
Republic of South Africa
15%
Research methodology
6%
Retail
10%
Scripting
6%
Senegal
15%
Sierra Leone
15%
Southeast Asia
15%
Spectacles
6%
Subsaharan Africa
30%
Zambia
15%
Zimbabwe
15%