Keyphrases
Interactive Television
98%
Mobile Phone
94%
Language Acquisition
75%
Cultural Heritage Sites
51%
Informal Learning
50%
Mobile Application
49%
Mobile Technology
48%
Language Learners
46%
Student Feedback
40%
Cultural Heritage
40%
Scenario Approach
37%
Outdoor Cultural Heritage
37%
Smart Learning Environment
33%
Ubiquitous Learning Environment
33%
Web-based
33%
Mobile Location
31%
Informal Language Learning
28%
Learning Services
27%
Mobile Services
25%
Twitter
25%
Wearable Technology
25%
Augmented Reality
25%
User Requirements
25%
Augmented Reality Applications
22%
Contextual Learning
22%
Mobile Knowledge
22%
Knowledge Sharing
22%
E-learning Environment
22%
Ubiquitous Learning
22%
Sentiment Analysis
21%
Machine Learning Techniques
21%
User Experience
21%
Location-based
20%
Student Emotions
18%
Time Feedback
18%
Learning Technologies
18%
Digital TV
18%
User Interface Design
17%
Collaborative Development
16%
Cultural Heritage Domain
16%
Requirements Gathering
16%
Early Requirements
16%
Overall Architecture
16%
Distributed Scenarios
16%
Context of Use
16%
User Study
16%
Location-aware
16%
Informal Language
16%
Enhanced Learning
15%
Upload
14%
Computer Science
Cultural Heritage
100%
Interactive Television
68%
Language Development
66%
Informal Learning
47%
Mobile Application
46%
Language Learner
42%
Mobile Technology
37%
Learning Technology
32%
mobile service
27%
User Requirement
27%
Sentiment Analysis
26%
Augmented Reality
25%
Wearable Technology
23%
augmented reality application
22%
Knowledge-Sharing
22%
Digital Television
18%
Learning System
18%
User Interface Design
18%
User Experience
17%
Machine Learning Technique
14%
Support Vector Machine
14%
User-Centered Design
14%
Electronic Learning
14%
Theoretical Framework
13%
Learning Experiences
13%
Machine Learning
13%
Augmented Reality Technology
12%
Interaction Design
12%
Research Project
12%
Development Process
12%
Historical Information
11%
Biometrics
11%
Content Approach
11%
Design Guideline
11%
Educational Context
11%
Sarcasm Detection
11%
Twitter
11%
Blog
11%
Brain Activity
11%
Adaptive Learning
11%
Information System
11%
e-learning environment
11%
Platform Support
11%
Knowledge Base
11%
Wearable Systems
11%
Abstract Concept
11%
Domain Knowledge
11%
Evaluation Study
11%
Related Content
11%
Design Challenge
11%