Keyphrases
3D Virtual Worlds
20%
Assessment Test
18%
Augmented Reality Games
24%
Communication Requirements
18%
Computer Programming
31%
Design Course
24%
Design Phase
18%
Design Thinking
15%
DeviantArt
16%
Digital Game-based Learning
37%
Digital Games
25%
Educational Assessment
18%
Educational Escape Rooms
62%
Educational Settings
15%
Educators
36%
Escape Room
80%
Game Design Frameworks
17%
Game-based Learning
84%
Gamification
58%
Gamified
43%
Generative Artificial Intelligence
24%
Greek Language
18%
Instructional Media
24%
Interactive 3D
20%
Item Response Theory
49%
Learning Activities
20%
Learning Experience
53%
Learning Management System
77%
Learning Process
34%
Media Design
24%
Moodle
18%
Open Source Learning Management System
24%
Problem-solving Skills
15%
Pyramid Model
15%
Reflective Design
19%
Reflective Game Design
44%
Reflective Learning
37%
Reward System
16%
Room Design
21%
SCORM
18%
STEAM Education
24%
Student Engagement
16%
Synchronous Communication
27%
Teaching Design
24%
Teaching Materials
16%
Teaching-learning
21%
Test Developer
18%
User Interface
20%
Video Games
22%
Virtual Studio
24%
Computer Science
Active Learning
12%
Assessment Test
14%
ChatGPT
12%
Classical Test Theory
12%
Communication Requirement
16%
Communication Service
12%
Comparative Analysis
13%
Computer Programming
31%
Creative Writing
12%
Deep Understanding
12%
Design Framework
34%
Digital Game Based Learning
37%
Distance Learning
22%
Educational Experience
15%
Electronic Learning
29%
Fundamental Problem
12%
game based learning
55%
Game Design
49%
Gamification
49%
Generative Artificial Intelligence
24%
Graphic Design
18%
Information Technology
15%
Instructional Designs
14%
Knowledge Acquisition
12%
Learning Approach
12%
Learning Course
12%
Learning Experiences
100%
Learning Management System
74%
Learning Process
32%
Medium Transport
12%
Multimedia
24%
Multimedia Streaming
12%
Online Communities
12%
Open Source
24%
Parameter Estimate
14%
Performance Evaluation
12%
Postgraduate Student
12%
Prompt Engineering
12%
Response Theory
49%
Serious Game
14%
Small Sample Size
14%
Social Network
24%
Synchronous Communication
31%
Teaching and Learning
35%
Training Material
14%
Transport Protocol
12%
Usability Perspective
12%
User Interfaces
19%
videogame
16%
Vocational School
18%
Social Sciences
21st Century Skill
12%
Academic Performance
12%
Artificial Intelligence
12%
Augmented Reality
24%
Case Study
12%
Comparative Analysis
12%
Computer Programming
31%
Conceptual Framework
12%
Creative Writing
18%
Decision Making
10%
Design Studio
24%
Didactics
7%
Disaster Prevention
12%
Educational Environment
12%
Facebook
12%
Flipped Classroom
12%
Focus Group
8%
Game-Based Learning
60%
Gamification
24%
Greece
24%
Instructional Design
19%
Instructional Media
24%
Learning
12%
Learning Context
8%
Learning Experience
56%
Learning Objective
24%
Learning Outcome
9%
Learning Process
15%
Methods Evaluation
12%
Model Validation
12%
Narrative
21%
Peer Group
13%
Peer Learning
29%
Pre-Service Teacher
8%
Primary Education
15%
Primary Schools
12%
Prior experience
24%
School Education
12%
School Environment
12%
Secondary Schools
15%
Social Network
15%
Student Learning
14%
Student Motivation
9%
Students
12%
Systematic Review
37%
Teacher Perceptions
12%
Teaching Methods
14%
TV
9%
Video Games
16%
Vocational Schools
31%