Engineering & Materials Science
Application programs
67%
Augmented reality
52%
Classifiers
17%
Communication
15%
Computer aided instruction
6%
Computer hardware
6%
Conservation
12%
Crowdsourcing
59%
Display devices
76%
Distance education
10%
Gages
24%
Gesture recognition
12%
Human computer interaction
17%
Jitter
6%
Labels
64%
Machine learning
55%
Metadata
31%
Museums
100%
Students
40%
User centered design
32%
User experience
34%
User interfaces
7%
Social Sciences
building
23%
classroom
21%
costs
7%
evaluation
5%
everyday life
13%
information system
11%
knowledge
32%
learning
41%
lifelong learning
11%
notifications
12%
technical assistance
14%
weblog
15%
workflow
13%
Mathematics
Context
10%
Design
18%
Display
29%
Engagement
39%
Hardware
5%
Machine Learning
27%
Museums
6%
Object
16%
Placement
28%
Use Case
5%