Engineering & Materials Science
Museums
100%
Display devices
76%
Application programs
67%
Labels
64%
Crowdsourcing
59%
Machine learning
55%
Augmented reality
52%
Students
40%
User experience
34%
User centered design
32%
Metadata
31%
Gages
24%
Classifiers
17%
Human computer interaction
17%
Communication
15%
Gesture recognition
12%
Conservation
12%
Distance education
10%
User interfaces
7%
Jitter
6%
Computer aided instruction
6%
Computer hardware
6%
Social Sciences
learning
41%
knowledge
32%
building
23%
classroom
21%
weblog
15%
technical assistance
14%
workflow
13%
everyday life
13%
notifications
12%
lifelong learning
11%
information system
11%
costs
7%
evaluation
5%
Mathematics
Engagement
39%
Display
29%
Placement
28%
Machine Learning
27%
Design
18%
Object
16%
Context
10%
Museums
6%
Use Case
5%
Hardware
5%