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Research Output 2007 2019

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Article
2019

Contextualising the Bronies: Cult, Quality, Sub-Culture and the Intricacies of Contemporary Fandoms

Kirkland, E., 4 Jan 2019, (Accepted/In press) In : Journal of Popular Television.

Research output: Contribution to journalArticleResearchpeer-review

subculture
ritual
television
fan
producer
2017

"Little girls and the things that they love": My Little Pony: Friendship is Magic, Audience, Identity, and the Privilege of Contemporary Fan Culture

Kirkland, E., 1 Sep 2017, In : Camera Obscura. 32, 2, p. 89-115 27 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access
File
fan
femininity
friendship
privilege
love
2015

My Little Pony: a transcultural phenomenon

Kirkland, E., 1 Jan 2015, In : Journal of Popular Television. 3, 1, p. 93-97 5 p.

Research output: Contribution to journalArticleResearchpeer-review

Restless dreams and shattered memories: psychoanalysis and Silent Hill

Kirkland, E., 1 Jun 2015, In : Brumal: Research Journal on the Fantastic. 3, 1, p. 161-182 22 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access
File
Psychoanalysis
Fantasy
Conscious
Protagonist
Monstrous
2013

Introduction: memory and modernity

Kirkland, E. & Yilmaz, A., 1 Jan 2013, In : Science Fiction Film and Television. 6, 3, p. 319-325 7 p.

Research output: Contribution to journalArticleResearch

Science Fiction Films
Special Edition
Popular Science
Modernity
2012

Gothic videogames, survival horror, and the Silent Hill series

Kirkland, E., 1 Nov 2012, In : Gothic Studies. 14, 2, p. 106-122 17 p.

Research output: Contribution to journalArticleResearchpeer-review

Gothic
Video Games
Intrusion
Aesthetics
Narrative Form
2011

Survival horrality: analysis of a videogame genre

Kirkland, E., Oct 2011, In : The Irish Journal of Gothic and Horror Studies. 10

Research output: Contribution to journalArticleResearchpeer-review

Video Games
Morality
Cinema
Textuality
Aesthetics
2010

Discursively constructing the art of Silent Hill

Kirkland, E., Jul 2010, In : Games and Culture. 5, 3, p. 314-328 15 p.

Research output: Contribution to journalArticleResearchpeer-review

Art
Discursive
Documentary
Realism
Avant Garde

The politics of powerpuff: putting the ‘girl’ into ‘girl power’

Kirkland, E., Mar 2010, In : Animation. 5, 1, p. 9-24 16 p.

Research output: Contribution to journalArticleResearchpeer-review

politics
power politics
identity formation
femininity
middle class
2009

Masculinity in videogames: the gendered gameplay of Silent Hill

Kirkland, E., 2009, In : Camera Obscura. 24, 2, p. 161-183 23 p.

Research output: Contribution to journalArticleResearchpeer-review

computer game
masculinity
horror video
interactive media
femininity

Resident Evil's Typewriter Survival Horror and Its Remediations

Kirkland, E., 2009, In : Games and Culture. 4, 2, p. 115-126 12 p.

Research output: Contribution to journalArticleResearchpeer-review

Media Technology
Digital Media
Evil
Residents
Video Games
2007

‘The Self-Reflexive Funhouse of Silent Hill’

Kirkland, E., Nov 2007, In : Convergence: The International Journal of Research into New Media. 13, 4, p. 403-415 13 p.

Research output: Contribution to journalArticleResearchpeer-review

Video Games
Immersion
Filmmaking
Alienation
Grotesque