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Research Output 2007 2019

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2019

“He died a lot”: The Gothic Gameplay of 'What Remains of Edith Finch'

Kirkland, E., 2019, (Accepted/In press) Playing Dead. Emerald

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Gothic
Video Games
Mansion
Shrines
Demise
2018

Handmade Aesthetics in Animation for Adults and Children

Kirkland, E., 1 Jul 2018, (Accepted/In press) The Crafty Animator : Handmade, Craft-based Animation and Cultural Value. Ruddell, C. & Ward, P. (eds.). Palgrave

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Aesthetics
Handmade
Animation
Cut
Movies
2016

Situating Starbuck: Combative Femininity, Figurative Masculinity, and the Snap

Kirkland, E., 1 Jun 2016, The Woman Fantastic in Contemporary American Media Culture. Helford, E. R. (ed.). Jackson, USA: University of Mississippi Press

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Masculinity
Femininity
Figurative
Heroine
Female Characters

Undead avatars: the zombie in horror video games

Kirkland, E., 1 Jan 2016, Vampires and zombies: transcultural migrations and transnational interpretations. Fischer-Hornung, D. & Mueller, M. (eds.). Mississippi: University Press of Mississippi, p. 229-245 17 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Avatar
Zombies
Video Games
2014

Gothic and Survival Horror Videogames

Kirkland, E., 1 Jan 2014, The Gothic World. Byron, G. & Townshend, D. (eds.). London: Routledge, p. 454-464 11 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Gothic
Video Games
Tropes
Criticism

Racial whiteness and 'Twilight'

Kirkland, E., 1 Jan 2014, Screening Twilight: critical approaches to a cinematic phenomenon. Clayton, W. & Harman, S. (eds.). London: I.B.Tauris, p. 151-163 13 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Whiteness
2012

Experiences of embodiment and subjectivity in Haunting Ground

Kirkland, E., 1 Jan 2012, Frontiers of Cyberspace. Riha, D. (ed.). Oxford: Rodopi Press, p. 125-147 23 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

functionality
subjectivity
gender
experience

Whiteness, vampires and humanity in contemporary film and television

Kirkland, E., 5 Dec 2012, The modern vampire and human identity. Mutch, D. (ed.). Basingstoke: Palgrave Macmillan, p. 93-110 18 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Vampires
Television Programs
Whiteness
2011

Dexter and Whiteness

Kirkland, E., 1 Jan 2011, Dexter and Philosophy: Mind Over Splatter. Greene, R., Reisch, G. A. & Robison-Greene, R. (eds.). Chicago: Open Court, p. 209-218 10 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

drama
offense

Morality and survival horror videogames

Kirkland, E., 23 Jun 2011, Vice city virtue: moral issues in digital game play. Malliet, S. & Poels, K. (eds.). York: Acco Academic, p. 287-302 16 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Morality
Video Games
2009

Narrative in survival horror videogames

Kirkland, E., 15 Nov 2009, Horror video games: welcome to the world of horror videogames. Perron, B. (ed.). Jefferson, North Carolina: McFarland & Company, p. 62-78 17 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Storytelling
Video Games