If you made any changes in Pure these will be visible here soon.

Research Output 2007 2019

2019

Contextualising the Bronies: Cult, Quality, Sub-Culture and the Intricacies of Contemporary Fandoms

Kirkland, E., 4 Jan 2019, (Accepted/In press) In : Journal of Popular Television.

Research output: Contribution to journalArticleResearchpeer-review

subculture
ritual
television
fan
producer

“He died a lot”: The Gothic Gameplay of 'What Remains of Edith Finch'

Kirkland, E., 2019, (Accepted/In press) Playing Dead. Emerald

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Gothic
Video Games
Mansion
Shrines
Demise
2018

Handmade Aesthetics in Animation for Adults and Children

Kirkland, E., 1 Jul 2018, (Accepted/In press) The Crafty Animator : Handmade, Craft-based Animation and Cultural Value. Ruddell, C. & Ward, P. (eds.). Palgrave

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Aesthetics
Handmade
Animation
Cut
Movies
2017

Children's Media and Modernity: Film, Television and Digital Games

Kirkland, E., 1 Sep 2017, Oxford: Peter Lang. 287 p.

Research output: Book/ReportBook - authoredResearch

Open Access
File
modernity
television
popular culture
cinema
twentieth century

"Little girls and the things that they love": My Little Pony: Friendship is Magic, Audience, Identity, and the Privilege of Contemporary Fan Culture

Kirkland, E., 1 Sep 2017, In : Camera Obscura. 32, 2, p. 89-115 27 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access
File
fan
femininity
friendship
privilege
love
2016

Situating Starbuck: Combative Femininity, Figurative Masculinity, and the Snap

Kirkland, E., 1 Jun 2016, The Woman Fantastic in Contemporary American Media Culture. Helford, E. R. (ed.). Jackson, USA: University of Mississippi Press

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Masculinity
Femininity
Figurative
Heroine
Female Characters

Undead avatars: the zombie in horror video games

Kirkland, E., 1 Jan 2016, Vampires and zombies: transcultural migrations and transnational interpretations. Fischer-Hornung, D. & Mueller, M. (eds.). Mississippi: University Press of Mississippi, p. 229-245 17 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Avatar
Zombies
Video Games
2015

My Little Pony: a transcultural phenomenon

Kirkland, E., 1 Jan 2015, In : Journal of Popular Television. 3, 1, p. 93-97 5 p.

Research output: Contribution to journalArticleResearchpeer-review

Restless dreams and shattered memories: psychoanalysis and Silent Hill

Kirkland, E., 1 Jun 2015, In : Brumal: Research Journal on the Fantastic. 3, 1, p. 161-182 22 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access
File
Psychoanalysis
Fantasy
Conscious
Protagonist
Monstrous
2014

Gothic and Survival Horror Videogames

Kirkland, E., 1 Jan 2014, The Gothic World. Byron, G. & Townshend, D. (eds.). London: Routledge, p. 454-464 11 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Gothic
Video Games
Tropes
Criticism

Racial whiteness and 'Twilight'

Kirkland, E., 1 Jan 2014, Screening Twilight: critical approaches to a cinematic phenomenon. Clayton, W. & Harman, S. (eds.). London: I.B.Tauris, p. 151-163 13 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Whiteness
2013

Introduction: memory and modernity

Kirkland, E. & Yilmaz, A., 1 Jan 2013, In : Science Fiction Film and Television. 6, 3, p. 319-325 7 p.

Research output: Contribution to journalArticleResearch

Science Fiction Films
Special Edition
Popular Science
Modernity
2012

Experiences of embodiment and subjectivity in Haunting Ground

Kirkland, E., 1 Jan 2012, Frontiers of Cyberspace. Riha, D. (ed.). Oxford: Rodopi Press, p. 125-147 23 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

functionality
subjectivity
gender
experience

Gothic videogames, survival horror, and the Silent Hill series

Kirkland, E., 1 Nov 2012, In : Gothic Studies. 14, 2, p. 106-122 17 p.

Research output: Contribution to journalArticleResearchpeer-review

Gothic
Video Games
Intrusion
Aesthetics
Narrative Form

Whiteness, vampires and humanity in contemporary film and television

Kirkland, E., 5 Dec 2012, The modern vampire and human identity. Mutch, D. (ed.). Basingstoke: Palgrave Macmillan, p. 93-110 18 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Vampires
Television Programs
Whiteness
2011

Dexter and Whiteness

Kirkland, E., 1 Jan 2011, Dexter and Philosophy: Mind Over Splatter. Greene, R., Reisch, G. A. & Robison-Greene, R. (eds.). Chicago: Open Court, p. 209-218 10 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

drama
offense

Morality and survival horror videogames

Kirkland, E., 23 Jun 2011, Vice city virtue: moral issues in digital game play. Malliet, S. & Poels, K. (eds.). York: Acco Academic, p. 287-302 16 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Morality
Video Games

Survival horrality: analysis of a videogame genre

Kirkland, E., Oct 2011, In : The Irish Journal of Gothic and Horror Studies. 10

Research output: Contribution to journalArticleResearchpeer-review

Video Games
Morality
Cinema
Textuality
Aesthetics
2010

Discursively constructing the art of Silent Hill

Kirkland, E., Jul 2010, In : Games and Culture. 5, 3, p. 314-328 15 p.

Research output: Contribution to journalArticleResearchpeer-review

Art
Discursive
Documentary
Realism
Avant Garde

The politics of powerpuff: putting the ‘girl’ into ‘girl power’

Kirkland, E., Mar 2010, In : Animation. 5, 1, p. 9-24 16 p.

Research output: Contribution to journalArticleResearchpeer-review

politics
power politics
identity formation
femininity
middle class
2009

Masculinity in videogames: the gendered gameplay of Silent Hill

Kirkland, E., 2009, In : Camera Obscura. 24, 2, p. 161-183 23 p.

Research output: Contribution to journalArticleResearchpeer-review

computer game
masculinity
horror video
interactive media
femininity

Narrative in survival horror videogames

Kirkland, E., 15 Nov 2009, Horror video games: welcome to the world of horror videogames. Perron, B. (ed.). Jefferson, North Carolina: McFarland & Company, p. 62-78 17 p.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterResearch

Storytelling
Video Games

Resident Evil's Typewriter Survival Horror and Its Remediations

Kirkland, E., 2009, In : Games and Culture. 4, 2, p. 115-126 12 p.

Research output: Contribution to journalArticleResearchpeer-review

Media Technology
Digital Media
Evil
Residents
Video Games
2007

‘The Self-Reflexive Funhouse of Silent Hill’

Kirkland, E., Nov 2007, In : Convergence: The International Journal of Research into New Media. 13, 4, p. 403-415 13 p.

Research output: Contribution to journalArticleResearchpeer-review

Video Games
Immersion
Filmmaking
Alienation
Grotesque