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Personal profile

Research interests

Research interests include visualizing complex data, automated data visualization, theoretical techniques for visualizing data, visualizing social networks, robotics AI.

Recently, my work included hand tracking, speech and gesture recognition to control software and hardware. My current project is focused on building a brain for a network of robots.

I'm leading the development of the AI Robotics Lab and would be interested in any projects that contribute to AI and/or Robotics. Research in Human-Robot interaction is of particular interest. See our AI Robotics (AIR) Force team: https://almasb.github.io/RAI/

Scholarly biography

Almas completed his BSc Computer Science (Games) with 1st class Honours and the Postgraduate Certificate in Teaching and Learning in HE at the University of Brighton. Since then he has been teaching on Game Development and Software Engineering courses.

Almas completed his PhD in Computer Science at the University of Brighton and continues his research in Software Engineering and Computer Science. In addition to research papers in the area of AI and Robotics, he has also published a book on state-of-the-art in own area (https://link.springer.com/book/10.1007/978-1-4842-8625-8).

Almas has worked as Lead Software Architect in a number of private businesses overseas, managing large-scale international projects. His experience comes from both academic leadership and through leadership in industrial roles.

Almas is currently Subject Lead for Computing and Data Science.

Approach to teaching

My approach to teaching involves striking a balance between theory and its practical use. I typically open with a leading question on a given topic to allow students to understand the process one takes to get to a software solution. This is followed by explaining the prerequsite theory and finished with remarks on implementation details.

I understand and appreciate that each student has their own approach to learning. Hence, for most topics featured in the lectures, I provide, in addition to standard lecture notes, written tutorials and online video materials. This allows students to cover the material at their own pace. Moreover, I frequently organise game jams and hackathons to enable students to practise their new skills and teamwork in a less formal environment.

YouTube channel: https://www.youtube.com/almasb0/videos

Open-source projects: https://github.com/AlmasB/

Supervisory Interests

I am particularly interested in implementation-driven projects that convert theory into practice that draw knowledge from the following areas: Computer Science (AI, Data Visualisation), Software Engineering, and Game Development. Recently, I've been working on hand tracking, gesture and speech recognition to control software and hardware. My current project is building a brain for robots. I'm leading the development of the AI Robotics Lab and would be interested in any projects that contribute to AI and/or Robotics. See our AI Robotics (AIR) Force team: https://almasb.github.io/RAI/

Education/Academic qualification

PhD, Automated Visualization of Grouped Networks Using Euler Diagrams and Graphs

20152019

Award Date: 2 Jun 2020

Postgraduate Certificate in Teaching and Learning in HE, University of Brighton

Award Date: 10 Jun 2019

Bachelor, Computer Science (Games), University of Brighton

20122015

Award Date: 31 Jul 2015

External positions

Game Development Community Manager at Foojay.io

Apr 2021 → …

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